COD 4 GUG Strategy
By
www.grownupgamers.com members gdogg3, and Chiroasso

Maps: Crash - Vacant - Overgrown - Ambush - Bloc - Downpour - Pipeline - Bog - Crossfire - Backlot - Strike - District - Showdown - Wet Work - Countdown - Shipment

Ambush

  • Weapons: Assault,LMG,Sniper Rifles,SMGs
  • Marines spawn in the back middle of the blown up buildings in the Spawn North Area. Terrorists spawn in the back middle of the run down shacks in the South Spawn area.
  • Areas of Interest: The street separating the the 2 sides, 2nd floor rooms on the each side of the map...From the marine spawn, right side of the blown up buildings...the other 2nd floor room is on the left side on the Shack houses side. There are also the 2 roof buildings in the middle of the map on opposite ends of each other.

This is one of my favorite maps. I put down SMGs on here cause I usually use them to get challenges but most of time I have my trust M16 or M4. This is also one of the grenade tossing challenges me and Chiro have. Since both teams spawn in the back middle we tend to run down the middle and throw our grenades on the opposite side. This is where extreme condition comes in for me since I can run a farther distance and having an SMG gives you a bit more mobility. Of course it only works in the beginning of the game so if you feel SMGs dont give you that range youll have to switch it up to Assault.

This map is pretty much symmetrical. There are 3 ways to each side with the main Street separating the sides. Snipers like those corner room 2nd floors with claymores covering their backsides. Dont underestimate the 2 tunnels in the middle to help get to one side or the other. Skirmishes seem to happen along the narrow alleys concerning the 2nd floor rooms. Their also abundant along the roofs as well. Guys tend when they get on the main street to hang out along the edges especially where the alleyways meet the main street so caution going out to the street.

 

Chiroasso’s take:

Sorry I have nothing to offer on this map other than the great grenade toss at the beginning of the game. I don't know what it is about this map but I can't be consistent on it. I'm still working on some strategies myself. I will say I mostly use the AK on this map because it packs more punch and seems to take less bullets to drop people than the M4. Which is important on this map since there is a high part in the middle and a bunch of places to take cover quickly. I do know having gdogg on your team helps with this map.