COD 4 GUG Strategy
By
www.grownupgamers.com members gdogg3, and Chiroasso

Maps: Crash - Vacant - Overgrown - Ambush - Bloc - Downpour - Pipeline - Bog - Crossfire - Backlot - Strike - District - Showdown - Wet Work - Countdown - Shipment

Pipeline
 
  • Weapons: Assault, LMG, Sniper Rifles
  • British spawn on the hill. Russians spawn by the train cars
  • Map points of interest
    • Factory hall #1 = Building #1
    • Factory hall #2 = Building #2
    • Train carriages/Station Platform = Train Tracks
    • Little Joes = Turret House
    • Bunker = Underground House
    • The Hideout
Most of the places of interest on the map don't have a name other than the ones I've called out a few times so learning the ones on the map as it is would be encouraged. The buildings have numbers on them so you'll know which one is 1 and which one is 2. Note that building #1 has a ladder on the inside to get to the roof or climbing the ladder on the underground house or bunker can get you to the roof of building #1. Action will definitely take place inside both buildings. Also note you can go underground via the hideout, underground house and building #2. There is also a small hole to crawl into and out near the train tracks to get underground as well.

Sniper positions include the roof of building #1, grass knoll, turret house, pipeline hill and the back of the train tracks. Building #1 being the most trendy spot, you can usually shoot them from the inside of the building if they are inside on the catwalk. Snipers will sometimes lay down outside on the roof as well so take note.

Not much I can give in advice. Learning the hiding spots of both buildings from others is essential since guys that ive seen like to hide in the shadows crouching and camping waiting for their victim. Knowing where you can get in and out of the buildings is also encouraged for flanking purposes.